Skip to main content Skip to footer

Country Place Participates in Hour of Code

Facebooktwitterpinterestmail

All grades, K-5, will particpate in a computer programming intiative called “The Hour of Code” by the end of January. The idea is to introduce students to the skills involved with computer programming.  Though it’s not the offial week for Hour of Code, students are really enjoying working on these skills!

Additional coding websites and apps inclue:

Hourofcode.com/us   and  Code.org–http://hourofcode.com/us  Describes the Hour of Code initiative and provides coding tutorials and games.

Code monster— http://www.crunchzilla.com/code-monster  web based. Learn basic Java by following the Code Monster through different programs.

Code monkey— http://www.playcodemonkey.com    web based. Help the monkey get the banana by writing code.

Scratch—  http://scratch.mit.edu   web based.  A drag and drop program that allows you to create your own interactive stories, games, and animations.

Lightbot— http://lightbot.com/hocflash.html  web based. Program the robot to light up all of the blue squares. Light bot has an app too. 🙂

 

Tynker—app , drag and drop. Kids build fun programs by connecting LEGO®-like visual code blocks. Also a websitetoo.  Click here to check it out!

Bee-bot—app, for young children. Program a robot to move through sequences of forwards, backwards, left and right 90 degree turns.

Daisy the Dinosaur– app, drag and drop. Make Daisy the dinosaur move at your command by designing your own program

Kodable—app, award-winning drag and drop program. Teaches kids the basics of programming language with a fun game moving a fuzzy character through different levels.

Hopscotch–app, for older students. Drag and drop blocks of code to create your own program.

Cargo-bot—app,  very challenging. A puzzle game where you teach a robot how to move crates.

A.l.e.x.—app , for older students. Program the robot A.L.E.X. with a sequence of commands to get through each level from start to finish.

Cato’s Hike—app. Help Cato discover the rules in a new universe by writing a program to help him overcome obstacles.